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MonoGame and the Xbox Live Creators Program

March 2, 2017 by Tom Spilman in News

Today Microsoft announced the Xbox Live Creators Program, which allows anyone with a Windows 10 PC and a retail Xbox One to develop games for their console and publish them to the Xbox One Store.  This is a welcome return and improvement of what made game development using C# and XNA so fun and career launching for many indies.

MonoGame, being the open source spiritual successor to XNA, now supports over 10 platforms including UWP.  By using MonoGame and targeting the UWP platform you’ll be able to create 2d and 3d games for hundreds of millions of Windows 10 PCs and the whole Xbox One family, including the upcoming Project Scorpio.

Some developers have already taken advantage of our UWP support, like Endi Milojkoski’s Raining Blobs:

Our new MonoGame 3.6 release has a year of improvements to our UWP support as well as our other platforms and works great on Xbox One.  To get started today get the Xbox Live Creators SDK and then download the MonoGame SDK.  There is a great little article by Xamarin on getting started with UWP and MonoGame which can help you if you’re new to MonoGame.

If you need more help with MonoGame or UWP or just want to show off your work please post on our community site.

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MonoGame 3.6

March 1, 2017 by Tom Spilman in News, Releases

We are happy to say that MonoGame 3.6 is now available for download. Thanks as always to all the hard work from the MG developer community that made this release possible!

You can read about the major fixes and features in our new change log.

Thanks for supporting MonoGame!

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MonoGame 3.5

March 17, 2016 by Dean Ellis in News, Releases

We are very excited to announce MonoGame 3.5 is now available for download. Thanks to all the hard work from the community this is possibly one of the best releases so far.

UPDATE 3/30/2016: The original 3.5 release was updated to 3.5.1 with a few critical bug fixes.

We had tons of fixes and features in this release, but this is just a short summary of the major changes:

Note that we’re moving to a quarterly release schedule with 3.6 shipping in June. You can look at our milestones on GitHub to see the schedule of releases and our plans for the 3.6 release.

As always thanks for supporting MonoGame!

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8 responses to “MonoGame 3.5”

  1. […] Details from this release: […]

  2. […] MonoGame 3.5 – Dean Ellis […]

  3. […] You can grab it at the MonoGame Website […]

  4. […] MonoGame v3.5.1 released […]

  5. […] MonoGame 3.5 for Visual Studio or newer […]

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Ship your MonoGame games on iOS and Android for free! Happy Holidays!

December 16, 2015 by Dean Ellis in News

This is a great day for all MonoGame developers out there. Xamarin have just announced that developers can now write games for Android and iOS for FREE! yes FREE! The Free licence given to game developers is the equivalent of a Business level licence, that comes with community support via the Xamarin forums. With this licence you can use Visual Studio or Xamarin Studio to develop for Android and iOS*. This is a limited offer though, so you must apply before the end of December. You do need to have a published game in one of the many stores available, that includes those of you who have XNA based games on Windows or Xbox 360, see the following article for more details.

With this offer you can develop games with MonoGame for free on all major platforms. This includes Android (including OUYA), iOS, Windows, Windows Phone, Windows 10, Linux and MacOS. Remember also that if you develop a game targeting the Windows 10 universal platform that will also work on Xbox One**.

This is such an amazing gesture by Xamarin to the Indie game development community.

Don’t forget the offer ends on 31st December 2015 at 9pm ET so make sure you apply or miss out.

*A Mac is still required for iOS/Mac development.

**On the Apps partition only.

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MonoGame 3.4

April 29, 2015 by Tom Spilman in News, Releases

This is the official MonoGame 3.4 release. This release comes in less than a month and a half since the last release, but it still has 300 commits from 16 contributors full of fixes and new features!

This is a particularly special release as it includes the first support for Windows 10 Universal Apps and was timed to coordinate with the Build 2015 conference going on right now! With the new Windows UAP platform support you will be able to build a single game package that will work on Windows desktops, tablets, phones, Xbox One, and even Raspberry Pi. Note to use this release you need to install the latest Windows 10 SDK which will be released later today.

Also work is still ongoing for the Linux installer. You should either work with the zipped binaries above or building from source code when developing from Linux.

This is a short summary of the major changes in this release:

As always thanks for supporting MonoGame!

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MonoGame 3.3

March 16, 2015 by Tom Spilman in News, Releases

This is the MonoGame 3.3 release. It is a culmination of over 3,000 commits from dozens of developers over the last 11 months.

We still lack easy to use installers for Mac and Linux binaries and Xamarin Studio templates, but they are being worked on and we plan on them being available in the next release. For now depend on the zipped binaries above or building from source code when developing from Linux or Mac.

Note this is the first in our new push to release “early and often”. We expect to have official releases on a quarterly to monthly basis based on the submitted fixes and features.

Also this will be the last release with the MonoGame content pipeline extensions for XNA. We will be focusing all efforts on the new MonoGame content pipeline in future releases.

This is a short summary of all the changes in this release:

Thanks for supporting MonoGame!

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